DARKSIDERS 2 GAME GUIDE PDF

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Download: Darksiders 2 Game Guide Strategy Game Guide and Walkthrough II Side Quests, Locations, Collectibles is available to download as PDF, ePUB. The unofficial guide to Darksiders II contains a thorough walkthrough which will take you through the events of the entire game. lesson plans for early learning ininenzero.tk Darksiders prima official | game guides and. Darksiders II: Prima Official Game Guide Studio Edition (Book Exclusive).


Darksiders 2 Game Guide Pdf

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Or so it was claimed.

To spare his brother from oblivion, the second horseman rode forth, and his name was Death. Quad Core 2. All logos and images are copyrighted by their respective owners. Game Guides. Games Encyclopedia. Release Dates. Table of Contents. About Darksiders 2 Game Guide Author: Jacek "Stranger" Halas for gamepressure. Main Quests Last update: May 11, , visit Side Quests Use the comments below to submit your updates and corrections to this guide.

PDF Download Darksiders II Studio Edition Prima Official Game Guide PDF Online

The Bloodless Small quests Darksiders 2 Guide. Darksiders II Video Game genre: Action developer: Vigil Games publisher: THQ Inc.

Mature Follow the exploits of Death, horseman of the Apocalypse, in a tale that runs parallel to the events in the original Darksiders game. Darksiders II - Official Website.

Introduction Find a Way to Save War. The Fire of the Mountain. The Tears of the Mountain. To Move a Mountain. The Heart of the Mountain. The Tree of Life. Go to the Tree of Life. The Lord of Bones. The Toll of Kings.

The City of the Dead. Key to Redemption. Each new level gives the player a skill point that can be used in a skill tree that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items. New equipment can be acquired via enemy drops, looting chests, or downloading from vendor characters.

New combo moves can also be downloadd from "Trainer" characters. There are three Stonebite types, indicated by their color, and the particular combination traded determines which upgrade is received.

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Money is dropped by enemies and chests, and can be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unorthodox mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to it.

Plot[ edit ] Darksiders II is parallel to the previous game. To preserve the balance of the Universe, the Four, tired of conquest, received incredible powers from the Charred Council in exchange for slaughtering the rest of the Nephilim.

The Horseman Death trapped the souls of his fallen brethren in an amulet, earning the title of Kinslayer, among others though he kept its preservation a secret, since the Council ordered the Nephilim's souls destroyed. While War is charged with his crimes, the horseman Death, sure that his brother is innocent, sets out on a personal mission to erase his brother's 'crime' and resurrect humanity.

He first travels to the Icy Veil—a dimension between the three kingdoms of Heaven, Hell, and Earth—to seek the Keeper of Secrets for proof of War's innocence and the way to restore Earth. The Keeper of Secrets, also known as the Crowfather, tells Death that he must go to the Tree of Life in order to restore humanity. The Crowfather, bitter about being given the Nephilim amulet which torments him without end , refuses to let Death pass and attacks him in the shape of War. Death is thus forced to kill the Crowfather, but the Amulet shatters and embeds itself in his chest, knocking him out and sending him into a portal created by the Crowfather's death.

Death wakes up in the Forge Lands, a world populated by the Makers—physically imposing beings who are the Architects of Creation.

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He learns that their world, and many others, has been overrun with Corruption, a dark force that has blocked off the Tree of Life and has taken over many of the Maker's constructs.

The Makers had crafted a massive Guardian to combat the Corruption, but had to abandon it before finishing the task due to the surrounding threats.

With the help of constructs and a Maker named Karn, Death eventually reaches the Guardian, but upon activation, the Guardian is tainted by Corruption and goes on a rampage. Death battles the Guardian and destroys it, allowing it to be reassembled without Corruption. The Guardian self-destructs in the grasp of the creature blocking the path to the Tree of Life, which allows Death to reach his goal.

Upon reaching the entrance, however, Death is seized by Corruption and is dragged into the Tree. There, Death is accosted by the shadowy form of Absalom , the first Nephilim, whose hatred lasted beyond his slaying at Death's hands and caused the Corruption, enabling him to take his revenge on creation.

Death is transported to the Land of the Dead, where he encounters the merchant Ostegoth. From the Merchant, he learns that in order to resurrect humanity, Death must find the Well of Souls, and to that end, he must speak with the Lord of Bones.

After completing an array of trials to gain an audience with the Lord of Bones, Death is transported to the City of the Dead to find a soul capable of telling Death what he needs to know about the Well.

Darksiders II Walkthrough

After facing off against a creature housing all of mankind's souls, Death meets the soul the Lord of Bones alluded to: the Crowfather's. The Crowfather tells Death that while the souls of humanity are no longer bound in a host, they have merely been transported to the Well. Death learns that the Well of Souls has power over life and death, and that with it, the spirits of all things living are cleansed and renewed before they are sent out to be reborn.

In order to access it, Death would need two keys: one kept by the angels, the other by the demons. Death asks why he and the other riders never knew of such things, to which the Crowfather replies that power must be tempered with ignorance: the Council feared that if the Horsemen ever learned the truth about the Well's power, they might try to resurrect their kin.

Death first seeks out the key held by the angels and is sent to an outpost of Heaven called Lostlight, which is being assaulted by Corruption. At the Ivory Tower, he meets the Archon, who tells Death that his answers are in the Ivory Citadel, which is shrouded in darkness and Corruption.

The Archon sends Death to Earth to bring back the Rod of Arafel, a powerful holy weapon, so that the way to the Ivory Citadel could be cleared. On Earth, Death encounters remnants of the Hellguard being led by Uriel. With their help, Death reassembles the shattered rod. Upon returning to Lostlight, Death eventually realizes that the Archon has possessed the key the entire time and that the angel has fallen to Corruption himself.

Death confronts the Archon, kills him, and acquires the first key. Death then proceeds to Shadow's Edge, described as a dark reflection of Lostlight. When Death arrives, he sees that the world itself is in the process of being devoured by Corruption. Intent on acquiring the second key, Death travels to the fortress home of the demon lord, Samael , but finds Lilith , a female demon-queen that created the Nephilim she thus refers to herself as Death's mother, which he angrily denies.Interacting with those you meet on your journey will hold the key to unearthing the secrets behind an insidious plot for Creation itself.

You will also have to open the Death Tombs to get some of the collectibles, such as Relics and Stonebites. The core gameplay is an action role-playing [3] [4] hack and slash style. It is then that the Crowfather appears one last time and explains that Death may tap the Well's power to restore one race, but a sacrifice is needed.

Game Guides. By Your Command. Crow Carrion. But War, Rider of the Apocalypse, destroyed the Earth before its appointed hour.

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